For DaVinci Resolve

Surgical hue control.
Three ways to move colour.

Color Slicer isolates exactly one hue, gated by both colour and brightness, then reshapes it three different ways. Pick a vector, slice it out, and grade only what's inside the selection.

7hue vectors
2-axishue × luma mask
3rotation engines
Color Slicer · Blue Ungraded original frame
Graded frame with Color Slicer
Before After
Show Effected Show Effected mode isolating the blue selection against black
Real grade: Blue vector, Tetrahedral Remix. Drag the slider to compare; below, the isolated selection in Show Effected.

Live · Slice one colour out

Try it
Pick a vector, set the width, toggle Show Effected.
Hue Width26°
Everything outside the slice drops to black.
Controls · Blue / Tetrahedral Color Slicer controls panel targeting Blue with Tetrahedral Remix

The problem

Qualifiers are broad. Hue curves are fiddly.

Resolve's built-in qualifiers and hue curves smear across wide bands and take constant babysitting. Color Slicer isolates a single hue, gated by both colour and brightness, so your move lands only where you mean it.

Broad qualifier
bleeds across neighbours · grabs the wrong tones

Spills where you don't want it

A wide selection catches skin, wood and warm highlights all at once. You fight it with extra windows and keys.

Color Slicer
one hue · gated by light · nothing else moves

Lands on exactly one tone

A tight two-axis mask holds the selection to a single hue at a chosen brightness. The rest of the frame stays untouched.

The headline feature

Three rotation modes.

All three move a hue. Each moves it through a different space.

Oklab Rotate

A rigid, perceptual turn.

Every shade moves by the same angle and lightness is preserved. A plain rotation of the colour plane, in a perceptually-uniform space.

Hue Rotate θ+0°
Predictable and clinical. Match a target hue by the numbers, with zero lightness shift.
Tetrahedral Shove

Displace a corner of the cube.

Shove a corner of the RGB cube and let the colours inside follow it. Saturation- and value-dependent, so the move feels organic and analog.

Red → corner shift0.00
The default. Richer, less digital hue moves, the way film and analog tools behave.
Gravity Attract

Pull together, or push apart.

Pull a scattered hue into one tight tone, or push two colours that blur together back apart. It never rotates, it gathers.

DirectionCONSOLIDATE +
Consolidate inconsistent skin tones, or separate colours that merge into each other.

Shape the move

Whip & Density.

Two controls shape the rotation itself. Whip sets how your most saturated colours move relative to the low-sat ones, and Density shapes how richly the colour builds as it shifts.

↑ leads (faster) ↓ lags (slower) low sat high sat CHROMA OF PIXEL → ROTATION APPLIED
Whip · uniform rotation+0.00

What Whip does

During a hue rotation, Whip decides how your high-chroma values travel relative to the low-saturated ones. Push it positive and the vivid colours lead the rotation, moving further and faster. Pull it negative and they lag behind, trailing the pastels. At zero, every saturation rotates by the same angle.

Density shapes how richly the colour builds as it shifts, driving saturation and subtractive-dye density together through a tetrahedral film matrix, so the falloff reads photographic rather than electronic.

Subtractive density ramp — colour darkens by pulling all three channels, like dye on film.

Everything in the box

The full capability set.

7 hue vectors

Red, Yellow, Green, Cyan, Blue, Magenta and Skin as selectable starting points.

Asymmetric hue flanks

Independent left and right bell-curve widths around the center.

Asymmetric luma mask

Separate low and high falloff to gate by brightness on each side.

Gaussian / Trapezoid

Soft bell or flat-topped plateau for the luminance shape.

Oklab rotation

Rigid, lightness-safe hue turn in perceptual space.

Tetrahedral remix

Organic corner-shove hue moves through the RGB cube.

Gravity attract / repel

Consolidate a scattered hue, or push two apart.

Whip

Bias the effect by chroma toward vivid or pastel pixels.

Density builder

Subtractive-dye density through a tetrahedral film matrix.

Saturation boost

Lift or cut saturation only inside the active selection.

Soft clamping

Gentle limiting keeps pushed colours from breaking or banding.

Show Effected

Neutral-checker diagnostic to verify the selection before grading.

Get it

It's free. Grab it and start slicing.

Color Slicer is a free DCTL. Download it directly, or let the Tool Box Manager install it and keep it updated alongside the rest of the kit. No membership required.

Works everywhere Resolve does

macOS, Windows and Linux. Apply it on a node as a DCTL, pick a vector and a rotation mode, and you're slicing.

Free DCTL
$0· no membership

The whole tool: 7 vectors, the two-axis mask, all three rotation modes and Show Effected. Yours to keep.

  • Color Slicer, every feature unlocked
  • All three rotation modes
  • Two-axis hue × luma selection
  • Installs & updates with the Tool Box Manager
Direct download →
Free · macOS · Windows · Linux

The premium tools

Color Slicer is free. Buy the premium tools to get everything else.

You don't need to pay for Color Slicer. But if it earns a spot in your kit, the premium tools unlock every paid tool on the channel — plus every update and new release — as a Happy Little Noder. One low annual price that will never be raised.

What you actually get

Photo Chemist, the Hue Tools, Technicolor DRT and the whole premium kit, all in one purchase. New tools land here first.

Happy Little Noders
$47.34/ year

Everything you see on YouTube, plus every update, for less than a single film stock LUT pack.

  • Every premium DCTL & OFX plugin in the Tool Box
  • Photo Chemist, the Hue Tools, Technicolor DRT & more
  • All future tools & updates included
  • Plus the free tools like Color Slicer, kept up to date
  • Price locked, never raised
Get the premium tools →
One annual payment · price locked

Getting started

Install in a couple of clicks.

The Tool Box Manager installs Color Slicer, keeps it organized, and updates it for you alongside the rest of the kit. Works on macOS, Windows and Linux, no manual file-copying.

Open the Tool Box Manager

Grab the latest release from GitHub and open it. It's your home base for every Dec. 18 tool.

Find Color Slicer in the list

Browse the catalog and select Color Slicer.

Click Install

The Manager drops the DCTL into the right place for you, no digging through system folders.

Restart DaVinci Resolve

Relaunch Resolve so it picks up the new DCTL.

Apply it on a node

Add a node, apply Color Slicer as a DCTL, pick a vector and a rotation mode, and start slicing.